Da vinci code game stations of the cross
Worth playing for: The fog-laced, shadowy European settings immerse you in the world of crazy monks and spunky cryptographers. Plus, you get to slug Frenchmen and shove Audrey Tautou's character into an air vent. Frustration sets in when: The combat mechanism is an abomination. Every time you get in a fight, you have to match a pattern of buttons to throw a good punch or block an attack.
After, go down those little bit of stairs and hang a left. You'll see a chest of drawers. Go to the last one to your left and open it with the ring once again. There you'll find the statue of Vulcan. The fourth statue is Jupiter which is found in a little room which is located to the right end of the bedroom.
The fifth statue is located in the bottom floor of the little work room. There's a work table to your left theres some sort of object examine it or move it and the statue will fall under the table. Move under the table and pick it up--it is the statue of Mars. For the final statue you have to place the Fleur de Leu Discs then you have to turn them.
Enter the room and you will see a table, examine it and place all of your statues on the table. Place: Venus in the middle Jupiter on the top pink point Cupid on the lower left Vulcan in the upper left Aeneas on the lower right Mars on the upper right When you have placed all the statues face all of them towards Venus since she Loves the attention! Once you find the two stations of the cross one in the closet beside the dead nun and the other in a locked table you place Jesus in the tomb in the corresponding station and the Jesus carrying the cross you place on the station where Jesus falls a second time.
When you reach the basement of the of the church you will find a huge tomb stone looking thing. Push it out of the way.
Behind it you'll find some buttons on the wall. In the room you begin the mission in, head to the small table in between the beds to find a Small Bandage.
Then, take a look at the monk's body strewn across the floor if you'd like before heading out into the next room. In this room, turn left if your back is facing where you came and go through the door out onto the balcony. Once you do that, head across the balcony through another door, on the other side of which you'll find a storage room.
Analyze the shelf to the back end of the room to find some Bolt Cutters and an Oil Can. Then, head back over the balcony and return to the living quarters. From the living quarters, search for the room where Sister Sandrine's body is lying on the ground. Head to her body and examine it, and Langdon will automatically find a note lying in her hand, and will analyze it himself in a cutscene.
After the cutscene is over, examine her body her "body" and "right hand" to see that she's reaching towards something under her bed.
With that in mind, head to the left side of the bed and follow the on-screen prompts to move the bed out of the way. Underneath, there will be a puzzle that needs to be solved see the bottom right screen below. To solve it, simply spell the word "SION" by moving the various tiles around. When you do, the Bronze Slide will be your prize. You can also search the desk in the room to find Matthew as a clue Leave this room, now, and go into the little alcove, the only part of the living quarters we've yet to explore.
In this alcove you'll come across two doors. One leads to Sister Margarite's room, while the other leads further into the church. First, go to Sister Margarite's door and knock on it to talk to her in a cutscene.
Then, head through the other door. Here, you'll run into your first enemy resistance in the form of enemy monks. There's only one in this area, however, so if you sneak up behind him you can knock him out without much consequence. What we seek to see in this area is actually the Chappe Monument, a secret series of letters used by the French to send secret messages. In an alcove there look for the symbol on the wall. Turn around and take the Mercury coin. Go back to the ladder and climb up.
Go back down to the bunkers. When you get to the bottom of the stairs a guard will cross from left to right. Let him pass and go left and find the alcove. Look for the symbol on the wall. Examine and take the Mercury Sphere.
Backtrack to the door you need to open to get out. Fight them and go to the surface access switch on the wall. Hooray, the door opens. Go straight ahead and turn left at the end. Go forward and see large shaft turning. Go right and climb the ladder.
Forward and jog to another ladder. Fight more police. Go over to the jet fuel tank in the corner of the yard. Use the bolt cutters on the lock. Open the valve and pump fuel out the hose onto the ground. Go up the ladder to the roof. If police are there, fight them. Go to the break in the wall and use the flare. Save your game. Temple Church. Cutscene while the group goes to the Temple Church. Use coded message in your inventory.
Solve the cryptogram:. Teabing and Robert go inside the church. Sophie must look around outside. Turn around and go to the railing. Go left or right and find the stairs going down. Go down and look for a trash bag by a window. Examine and take the Silver coin. Go to the gate at the far left side of the church entrance.
Its locked. We need a key. Go to the bulletin board on the right side of the entrance door. Open the case and look at the bulletins. Look on the right side by the lower hinge. Go back to the gate in the fence. Use the golden key. Remy brings more thugs to the church. You can sneak up on the first one by the tree. Take the weapon on the ground and use it on the thug. Go all the way down to the end of the arches and go in.
Examine the boxes and take the Moon Sphere. Go back out and down to the other end of the arches. Turn right into the last arch and turn right again. Go all the way to the end and go up the stairs. At the top wait until the thugs quit their conversation and separate. You can now sneak up on one and get him with a stealth attack. Sneak up on the other one and do the same to him. Go along the walkway in front of the building until you see a wheelbarrow.
Take the shears. Go back to the flower planter by the fountain. Use the shears to cut the flowers. Read the plaque and use the ring on the copper engraving. Take the metal shard. The scene changes to Robert who has been captured and put in a cell under the church. Go to the rear of the cell and examine the table with boxes. Take a piece of cardboard. Examine the palette. Take the metal rod. Turn around to the table. Move to the chair and examine the hot spot. Move down and see a small gear.
Go to the door and look at the keyhole. Look at the gap under the door. Use the piece of cardboard. Next use the metal rod on the keyhole. Robert gets the key. Use the key on the door lock. Sneak across to the room on the other side. Robert is discovered by the thug. Fight him and take him out. Go to the main room, turn left, then right and see the Gearbox puzzle. We will have to find some gears to make this work. Go back through the room and open the door with the flashing yellow stripes.
Robert is now in the church proper. We have to be sneaky here, there are more thugs. After taking out the thugs, go to the cabinet in the corner. Take the small gear.
Go to another cabinet near the altar and get another gear and a large bandage. Go into the crypt where you fought off the two thugs.
Turn left and find a large desk in an alcove. Take the large gear. Lets go back down to the basement and solve the gearbox puzzle. First take all gears off the puzzle board. You should have two large and four small gears in inventory. Examine the gearbox and put one large gear on the left center spindle.
Put a small gear on the spindle directly to the right of it, and another small gear on top of the small gear. To the right of that one put another small gear. Then go right and up and put a large gear on the large spindle. Now put the remaining small gear between the two large ones on the right. Now move over to the power switch and pull it down. The scene goes back to Sophie outside. The two thugs saw the door open. Go back down the stairs and take out the two thugs. Go to the basement door that Robert opened.
Meet up with Robert. Open the barred door and go in. More thugs. Take out the first one, then follow the walkways until you find the second one. Take him out. Keep going and hear two more. Take them out also. In the crypt near them is a Templar Seal, take it. Move along until you meet another thug. Take him out, then move back until you see a crypt with a box in it. Move the box and take another Templar seal. Go all the way to the end of the tunnel and see an electrical box on the wall.
Examine it, there are four buttons which light up green when pushed. This is the code to open the gate. The idea is to light up all four switches at the same time.
When completed correctly the power will turn on to the switch next to you. Open the door and enter the room. Take the third Templar seal and the small bandage. Go back down the tunnels and confront two more thugs. After you take them out look for a switch on the wall near them.
Pull the switch and enter the room. Now it is time for another puzzle. The Pillar Monument. Use the Templar seals on the three empty holes. The seals now have to be turned in the right direction. From left to right turn the seals to:. I found these to be temperamental to move. Click and drag seems to work best. Go back up to the church and open the barred door to the outside. Go straight ahead and move around the right side of the stone pillar there.
Take the sharp metal shard. Go back to the church and go into the crypt in the rear. There is a shield against the wall. Use both shards on the shield. You will get a chart and the shield which you need to decode. Look at the symbols on the shield and find the corresponding letters on the left.
Remy and Silas show up and Remy takes the cryptex from Robert. Sophie and Robert run to the tunnels with Silas chasing them. Sophie gets away but Silas closes the door on Robert.
Robert has to run from Silas. Run until you get to a door that you need to break down. Then you will come to another door with one of those switches and electrical boxes. Solve the code, remember the one that goes………. Pull the switch and run again. The next door you will have to break down again. After that one you come to another coded door. Do the code again and pull the switch.
You will have to manually hustle it up all the way. Run again. The next door will need lifting up and then run some more until you come to a door that is part way open. Open it all the way and keep on running. The last door will be another coded door. Use the code and pull the switch. Go through the last door.
Now a cut scene. Westminster Abbey. Look at the directory to see the layout of the abbey. Turn around and go left. Look for the statue with the glowing symbol. Examine and take the Gold Coin. Go back and right at the first opportunity. Go through the grilled door at the end. Another guard. Push the light cart into the puddle when the guard is standing there. Then take out the other two. Go to the end of the room and examine the sculpture, get the Sun Sphere.
Examine the symbols near the bottom of the tomb. Use the ring on the Fleur-De-Lis and take the sun orb. You now have a scroll with five poems. The father of the English poems of yore,. Whose Canterbury tales held moral core,.
Clockwise around a shield stops the name,. Of he who can absolve your sin and shame. Though many tried his words defined the rose,. Which here denoted grants a ring repose. The first child King of England made this place,. A way to help release a King of kind. The cousin of the Queen Elizabeth,.
In Somerset the Baron lost his breath,. His mother with a Soldier ran away,. But not before the Knight had made her day. Think back on all that you have now observed,. And find the knight with whom you first conferred,. He seeks the orb that ought be on his tomb,.
But only if the seed lies in its womb. Start with the first one. Examine the circular plates near the top. Move down and look at the shield. Solve the puzzle. Use the sun orb on the center tile. Now the letters can be moved around.
When you get it right a large ring appears in the center. Instead of going through the grilled gate, go through the wooden door into the Cloister. Go forward to the door to the Art Restoration Hall. Oh oh, two more guards. Take them out.
Go all the way past them and turn right at the end of the hall. Its too dark to see. Go back to the storage room off the hallway and take large bandage. Go behind the door and turn on the light switch.
Go back to the monument and examine it. The scroll is covered in mildew. You will have to find something to clean it with. Go back to the main hall after attacking a couple more guards.
Go to the area that is covered in blue tarps. Look behind to see a cabinet. Click on the jacket and it will move aside. Look in the jacket pocket. Take a cleaning brush. Take the small bandage from the bottom drawer. Go back to the restoration area. Forward to the end of the hall and turn right. Examine the pallet and find bolt cutters in the rear box. Take them. Go to the two boxes with blue tarps to the right.
Now go all the way back to the door to the main hall. Turn left and go down the other hallway in the Cloisters. All the way at the end is a padlocked door. The room is too dark so move a box near the door and find the light switch.
Turn it on.
0コメント