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However, this game is very deep and has these rather unique heroes and that can have a dramatic effect on the way a battle is going. Like other RTS games, each person who plays will develop their own strategy for success.
While I feel the sequel offers more, I still enjoyed my time with Empire Earth. It is very impressive what they were able to do back in and while it may not be as deep as modern RTS games, this is still a fun time. The fact it has so many campaigns to get into is going to keep you busy for a very long time. If you enjoy strategy games be sure to check this one out.
It is kind of insane to think that the original Empire Earth was released all the way back in This is a game that was a huge deal back in the day and even now the series is still very popular with RTS fans. While it may not sound like a huge deal now the fact that the original Empire Earth covered a span of half a million years was just incredible. The game has you starting out in the prehistoric times and making your way to what the game calls the nano age which is the somewhat near future.
These are things like technology, weapons, culture and so on. Ages such as the bronze age, the industrial age and world war II are eras you will be playing through. There are over 20 civilizations in the game and each one will require some fine dealing to get the best out of them or to just make them fear you. You will have to gather resources; have a good supply of citizens and you will have to of course manage your armies so that when war comes and it will you are ready.
One of the best things about a game like this is that the way you go about world domination may be different from the way I do. One thing that is quite remarkable about this first Empire Earth game is the campaign. Actually, I should say campaigns as there are five different ones to play through. The learning campaign is a fun and an interesting and also very useful way to teach you the basics of the game, but with a story.
There are also Greek, English, German and Russian campaigns for you to play through. Each one has its own story and from what I understand some of these are pretty historically authentic which is pretty cool. It may look rather tame by today's standards, but this first Empire Earth game is a still a very solid RTS game. I feel that this one has the perfect amount of depth to it. While it does have a learning curve, I do feel that it is far more accessible than its sequel.
If you like RTS games, I do feel that this one here is not just a great throwback to classic RTS games, but even by today's standard, it is a good game. You may have noticed a strange trend within the world of PC gaming over the last 12 months, which has had both a positive and a negative effect on the whole industry -progress.
After years of being trapped in a virtual time loop, in which developers repeatedly churned out more of the same, all of a sudden the industry seems to have picked itself up off its sorry arse and tried to take games to the next level. Take Shogun and Ground Control, for example, or the trend towards online gaming, with classics such as Counter-Strike showing us the way forward.
On the flip side, though, we're starting to see a negative outcome from this sudden ambition, with some developers whining that their dreams can't be fulfilled due to technological restrictions - Freelancer being a prime example. However, Rick Goodman and his team at Stainless Steel Studios have managed to resist falling into the latter category, and are currently feverishly working on the completion of their latest project, RTS Empire Earth.
I was lucky enough to get to see the game first hand at a presentation in San Francisco a couple of months ago, after which I got to talk to Rick Goodman about his latest brainchild. Empire Earth is Goodman's second games project, having previously been the co-creator of Age Of Empires. His vision when he formed this new development company was to create an RTS on a truly epic scale, in which the gameplay spans a massive , years of human history, starting with primitive man and ending with a sci-fi future.
EE's central theme is to take an empire - either customised or one of 12 predefined ones - and advance it through periods of history. As each epoch passes, your empire will grow more powerful and more advanced, and you'll even be able to reshape the past due to Goodman's insistence on historic accuracy.
This means you could find your nation embroiled in the Napoleonic wars or battling against Alexander the Great's armies. To an extent this isn't too far from the truth, as the simplest way to control the action will be from the overhead viewpoint. However, Stainless Steel has provided the option of zooming into the action, so much so that you virtually feel as though you're there. You'll be able to watch the land, air and sea battles from a variety of viewpoints, and Goodman demonstrated this to us by moving the camera into the cockpit of a WWII fighter plane, from where we watched an entire dogfight unfold.
We were also shown how the 3D game engine works, with walls and raised ground obscuring or reducing a unit's line of sight.
Rick was keen to point out that fun gameplay has always been more important to him than absolute realism. While many of the combat units are modelled on real-life statistics, it was never an option to sacrifice the 'fun element' as he called it in order to make everything as lifelike as possible.
Throughout the eras, there'll be five different resources for you to collect, depending on the needs of the time. There's also going to be huge scope to play EE the way that suits your playing style.
If your leadership qualities are more Ghandi than Stalin, you can concentrate on building your empire up as an economic power rather than a brutal military one. Depending on how successful you are, you'll be given varying amounts of Civilisation Points, which you can then use to upgrade the different sections of your empire in areas such as farming, economy and the military.
We were treated to some truly epic battles, in which ground, air and sea forces all clashed at once. Goodman explained that every unit has its own particular strength and weakness, and every single one has a counter-unit.
In addition to this, your planes will need rearming and refuelling, and you'll be able to customise each vehicle by playing around with their statistics in the game editor. A scenario editor will enable you to create your own maps. Of course, no modern-day game would be complete without extensive online options. EE is set to allow eight players to clash online, and if development time permits, Goodman hopes to raise this to The online experience looks like it's going to be a huge amount of fun, as you'll be able to advance your empire through the ages, meaning shrewder players could well be developing tanks and irrigation systems, while their opponent's units are still dragging their wives around by the hair.
When I spoke to Goodman, I asked what the most exciting moment of this project was for him. That was an exciting day," he said. Perhaps we'd have needed to have been there to truly appreciate the excitement caused by a hot beverage dispenser floating on a blank background, as his zeal was lost on me and the blank-faced journalists around me.
Each to their own though. Personally, 1 saw more than enough of EE to get excited about Finally, I asked Goodman how much Age Of Empires had influenced Empire Earth, as the two titles bear more than a passing resemblance to each other. I'm getting the chance to do those things now in Empire Earth. That much is clear, as EE is a huge leap forward from those early days of the RTS, and its scope and ambition, if realised in the end product, could well put even the brilliance of Civilization in the shade.
Only time will tell if it's just another RTS with a few novelties or a huge step forward for the genre, but if AOE is anything to go by, Goodman and co could well have a product that joins the much-welcomed recent crop of games which further their genre. Empire Earth is without doubt one of the most stunning feats of endeavour since I Iannibal squeezed his elephants over the Alps. Covering more than , years of inglorious war spanning 14 epochs, this is the kind of game you can take to school, play during history and get away with it on educational grounds.
But let's not get carried away. Sure, the researchers for EE must have exhausted the world's supply of Prozac months ago, but the fact remains it's just a damn game. The influence of AOE is palpable, and diere are even sound effects like mining and building that are exactly the same. However, with this being a beta version, it's likely that the final sound files have yet to be added.
What of the famous epochs then? The epoch system itself actually works in the same way as technology progressed in AOE. In other words, once you've gathered enough resources and established certain key structures such as barracks and stables, you move onwards to new technology and a truly awesome amount of upgrades. For example, once you reach into the Atomic Age, towers become 88mm AA guns and docks become naval shipyards.
Likewise, special 'hero' units like Napoleon make way for the likes of Baron Richthofen. Basically, Empire Earth is all about speed. The faster you progress through the epochs the stronger your weapons, beliefs and heroes become, and thus you're more likely to trounce opponents.
We hate to keep going on about it, but the whole framework of the game is virtually a copy of AOE even down to the collection of food, wood, stone, gold and iron resources. The same can be said for many of the buildings in EE , most don't just spew out new troops, citizens or weaponry.
Houses, for instance, increase the morale of nearby troops, making them harder fighters and making them slower to die. Build a hospital and everyone within a certain radius gets healed slowly. Universities protect people from being converted by enemy priests, temples prevent calamities think plagues, firestorms and the like , docks, naval yards and airports repair their units.
The list goes on and on. Another addition to the standard AOK -style of play is that Wonders actually do something other than stand there and look pretty. In AOK they merely allowed you to either win, or to taunt your opponents with needless and expensive eye-candy, not so in EE. From the Temple of Zeus, which allows all units to heal themselves anywhere on the map, to Library of Alexandria, which instantly points out all buildings on the map, Wonders can be a powerful tool in EE.
Suddenly the way you construct a town and where you place buildings becomes an integral part of your strategy. If you thought that was complex wait until you make your way into your first battle.
The game has a very strong rock-paper-scissors element to it. Sword guys beat archers, archers whoop men armed with spears, and the spearmen take out the sword guys. This doesn't mean a single centurion will kill off a platoon of chariot archers, but it does mean the centurion will take a lot of people with him.
Now add to this rather simple formula the more advanced weaponry, air units and sea units, and you have a strategy game worthy of some serious life-wasting play.
Just too help you out with the formulas, there are a bunch of diagrams in the back of the manual that look like they belong more in a chemistry textbook than with a game.
In addition to the more intriguing and almost over-complex warfare system, Empire Earth also has heroes. Heroes in EE are either warriors or strategists. The warriors increase the morale of the units around them and take to the front lines to do some serious damage. The strategists increase the vitality, or energy, of their surrounding units and have the ability to weaken enemy morale with a battle cry. In all there are units to choose from, by far the most ever seen in any non-expanded RTS every released.
Taken as a whole, EE can be quite an overwhelming game to try to master, but it appears that the time spent will be well worth it. The mounted units sit on horses that nervously paw the ground. Idle citizens fidget, everything seems alive and the tight smallish graphics lend well to bolster that feeling. Unfortunately, the designers also added the ability to zoom in on units, something that not only adds little to the game, it seems to actually detract from it. This level of graphics was never meant to be seen up close and personal, 3D graphics they are not.
This third series engineering three, the graphics ar very vital stuff appearance apparently additional real and natural. Create a lasting empire in a continuous campaign that covers the entire Earth.
Build your empire from one of three completely unique factions or create a custom faction of your choosing. Take your empire from fledgling kingdom to dominant superpower as you battle for control of a lifelike and persistent Earth. Your quest for world domination is finally at hand. For the first time in the Empire Earth series it is you who creates history — Earth is divided into provinces and you can conquer them in any order.
Lead your side on its way to domination and supremacy in technology, politics and economy from ancient times to the future! A very original mix of 4X and classic RTS game styles Extensive development options for each civilization Create your own version of history. If you like the idea of no DRM and have been aching for some classic gaming on your newer computer, I highly recommend you look over their catalog and consider giving them some of your hard earned cash.
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